This is a great list of items specifically made for use in Carrara. When you run a search for content that is compatible with Carrara, you might end up with only the content displayed in my list of Carrara Resources in the Carrara discussion forum at DAZ 3D. What exactly is ‘Carrara Content’, and why doesn’t much come up in a search? But how do I set it up? And what kind of content can I buy and expect to work easily within Carrara’s interface? I bought it, installed it, but how do I find it? It has a rather genius browser window to help us to catalog and find it all. This gives us a huge advantage – those of us whom haven’t the time to create all of our own models ourselves!Ĭarrara has the ability to load in and use most types of 3d model files on the market. It really helps to bring about an understanding of what sort of goals to set if one does wish to do it all by ones self.ĬLICK TO KEEP READING What Content can I use in Carrara?Ĭarrara is unlike all other modeler apps out there – and one of the huge differences is its built in ability to use nearly any of the popular types of purchasable content on the market, including that which is usually only associated with Poser and/or DAZ Studio. It was interesting to learn that the near one minute shot of Obi-Wan Kenobi vs Anakin Skywalker in the lava pit cost over 70,000 man hours to make – just that one scene! Very interesting stuff. During my quest in this I’ve taken up a habit of watching all of the Disc 2 special features that come with movies – especially watching for their production footage on special effects and animation. At least that’s what the reality was when I first took on this idea. But when I begin to tackle the notion of making my own movie, I come to the brutal conclusion that I really cannot do it all. This includes the modeling, mapping, texturing, lighting, layout… I enjoy pretty much all of it. One thing that I really love to do when I’m at a computer is to animate 3d scenes.
Together, he and his fascinations protect what little light remains and strive to make it brighter…. In order to make it happen, you actually need to advance that timeline and make a move! So let’s get started.ĬLICK TO KEEP READING Major Production – My ProductionĪ brief word about how I juggle the creation of my own meager, yet somewhat epic in scale, production in Carrara Amidst the darkness of reality arose a hero lost in his own imagination. But nothing can actually make that stuff happen for you. It’s the study that gives us knowledge and inspiration – a good idea of where to begin with great advice on how we need to interact in between and performing counter balance motions, weight distributions. All in all, I don’t really think that it’s the studying that makes us better at animation, but the practice. The method I ended up becoming the most comfortable with is most similar to the text book, but likely has a bit of other sources mixed in as well. There are many techniques to animating characters and I’ve read instructions about quite a few of them from text books to online tutorials and even a few videos on the subject. All over the place the Carrara interface is checking to see if we need some automatic animation assistance, and I think that’s very cool, indeed! In this article I wanted to instead demonstrate my simple method of character animation. One of my favorite aspects of Carrara! Carranimation Part 1 – Rotation of the HipĬarrara has a vast array of little check boxes and fields to fill in that help us to have things animate on their own with just a little input from us. Shaders are a really in depth topic in Carrara, as there is so much that we can do inside that console – to get our models looking however we want them to look. After I complete more in the general walkthrough topics, I’s like to revisit many topics, such as this one, and explore in much greater depth.
Part 1 ends as we begin to explore how to make full use of specular and bump maps, and I’ve already provided a decent amount of detail to get one going on adjusting the Highlight and shader channels, with some measure of explanation towards what they do together, with the available light in the scene.īy the end of this series, I’ll have covered a simple outline to shaders – but hopefully enough to get Carrara users in to that texture room with a bit more understanding of what’s going on. In Part 1 I start by loading Daz3d’s V4 figure and demonstrate how to perform simple shader tweaks to get her to look properly.
This is part 1 in a short series intended for new users of Carrara.
In this first installment, I begin to cover the complexities of Carrara’s powerful shader system.